Building your team

Formation, tactics, instructions and substitutions : everything that shapes how your team behaves on the pitch.

The squad

The squad lists all the club's players with their position, age, rating, potential and status : available, injured or suspended. Filter by position, sort, switch from cards to a list.

A player opens on their profile : attributes, contract, season statistics and a customisable avatar. The team statistics sum up the season : matches, wins, draws, losses, points scored and conceded.

In football : 16 to 35 players, 4 positions (goalkeeper, defender, midfielder, forward) and 8 attributes rated from 1 to 100 (pace, stamina, dribbling, passing, shooting, vision, leadership, creativity).

In rugby : 28 to 42 players, 11 positions (loosehead prop, hooker, tighthead prop, lock, flanker, number 8, scrum-half, fly-half, centre, wing, full-back) and 14 attributes rated from 0 to 100. Keep at least three players for each front-row position : without them, the match sheet is rejected.

The lineup

The lineup sets the starters, the substitutes and the match roles. Injured or suspended players cannot be included ; the staff's automatic proposal fills the empty places, which you then save.

⚠️ Save before kick-off : while a match is being processed, the settings are locked. Scheduled substitutions set the minute a starter goes off and who replaces them.

In football : 11 starters and 7 substitutes, a formation (4-4-2, 4-3-3 and 5-4-1 from the start, twelve others to unlock with the training centre and the technology centre), a captain and the free-kick, penalty and corner takers.

In rugby : 23 players, 15 starters and 8 substitutes including at least 3 front-rowers (5 forwards and 3 backs, or 6 and 2), a captain, a goal kicker, a backup goal kicker and a lineout thrower. A player placed out of position loses effectiveness, and a non-specialist cannot play in the front row.

Tactics

Tactics set how the team plays each match, in attack as in defence. The library keeps your saved plans so you can switch from one to another depending on the opponent.

A saved setting applies to all the following matches ; the Usage tab shows, for each setting, the number of matches played with it and the win rate.

In football : an attacking tactic and a defensive tactic. Patient possession, fast counter-attack and direct play, mid block, low block and zonal marking are open from the start ; the others unlock with the head coach's rating and tactical skill.

In rugby : style (territory, balanced, running), tempo, drift defence or aggressive line speed, rucks, penalty choices, scrum, lineout and aggression from 0 to 100. High aggression disrupts the opponent but increases the risk of cards.

Global strategy

The strategy sets how the team behaves over the course of matches and how the squad is managed.

Without a saved setting, the team keeps its default behaviour.

In football, the game plan automatically changes the mentality according to the score : behind, level or ahead.

In rugby, the strategy sets the season objective, the priority competition, rotation, playing time for under-23s, risk taking and the fatigue threshold above which a player is rested ; the tracker shows whether the objective is on course.

Alignment

Alignment sets the team's organisation for specific phases of play.

Like the other systems, it only counts once it is saved.

In football : the intensity of pressing off the ball.

In rugby : the lineout throwing target by zone, the lineout formation, attacking and defensive scrums, and the length and side of kick-offs.

Substitutions

Schedule player changes : who goes off, who comes on and at what minute. Without a scheduled substitution, the staff handles the changes.

The fatigue threshold brings forward or delays automatic substitutions. 💡 Keep a fresh substitute for each line.

In football : 5 substitutions at most per match ; the fatigue threshold ranges from 50 to 90 and tactical substitutions can be turned on.

In rugby : 8 substitutions at most. 💡 Bring the props on around the hour mark : late scrums are often decided by freshness.

Team formation

This section sums up the team's overall organisation and the tactical profile that emerges from your settings.

💡 Check that your settings pull in the same direction : intense pressing requires a squad with stamina.

In football, the tactical profile brings together the tactic, the game system, the pressing and the game plan.

In rugby, the structure sets the forwards' attacking shape, the defensive system (drift, rush, umbrella, mixed) and 5 key roles : playmaker, ball carrier, finisher, lineout caller and defensive leader.

Game tactics

The game system sets out your attacking intentions, beyond the chosen tactic.

A system only counts once it is saved ; it then applies to all the following matches.

In football : mentality, tempo and width of play.

In rugby : first-phase play, up to 3 backline moves, kick-off receipt, how often to counter-attack and the plan inside the opposition 22 (maul, pick and go, wide play or drop goal).

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