Following your players

Training, progression, form, morale and injuries : how your players develop season after season.

Training sessions

A session is scheduled for a day and time of the week, with a type (tactical, technical, physical or match), a pitch area, a focus, an intensity and the players involved.

An intense session brings more progress but more fatigue. Progress is calculated once per game week, up to each player's potential ; the staff and facilities bonus is added to it, and inventory gear chosen for a team session raises the chance of improving its attribute.

Development

Development shows the squad's prospects, players aged 24 or under who still have room to grow : a badge shows the gap between the current rating and the potential.

The age pyramid and the attribute table, filterable by position, help you prepare the next generation.

In football, at the start of the season, players of human clubs gain 2 points up to age 21 and 1 point from 22 to 24, within the limit of their potential ; they lose pace or stamina from age 30.

In rugby, forwards peak between 27 and 31, backs between 25 and 29.

Staff impact

This section shows what the staff brings to the club, area by area : training, health, recovery, morale. The sources table details, role by role, the holder, their rating and their effect.

Each role gives a bonus based on its members' rating, and the facilities add to it. A vacant role brings no bonus.

In football, the bonuses cover training, tactics, recovery, morale, youth development and scouting. The head coach also unlocks advanced tactics and formations depending on their rating.

In rugby, the bonuses cover forwards, backs and skills training, video analysis, conditioning, injury prevention, recovery, morale and youth development.

Individual performances

This section details each player's statistics over the season, their form and the history of their ratings match after match.

💡 A falling average rating can point to a tired player or one played out of position.

Squad data

The data reviews the squad : average rating, potential, age and fatigue, average attributes per line and the best players in each area.

The per-player hints point out weaknesses to work on ; the links lead straight to training, development and contracts.

Team analysis

The team analysis compares your statistics with your group's average and brings out the squad's strengths and weaknesses.

The recommendations suggest concrete actions : strengthen an understaffed position, rotate tired players, work on an area in training.

In rugby, the analysis also covers set pieces (scrums and lineouts won), successful tackles, penalties conceded and kicking success.

Comparisons

Choose a club from your group to compare your season statistics, as a radar then in detail, with the history of your head-to-head matches.

💡 Compare yourself with the next opponent before setting your tactics.

Charts

The charts follow the club matchday after matchday : change in the standings, the points race against the leader, scores match by match and the breakdown of results.

The player ranking highlights the best members of the squad in each area.

Summaries

The summary covers the current season and all previous ones : division, rank, record, points, titles and the club's best season.

The match history lists all the season's matches, filterable by result, with the current streak.

Medical staff

The medical staff monitors each player's condition and availability : fatigue, fitness, injury and return date, with a recommended recovery programme. Its bonuses reduce injuries and speed up recovery.

An injured or suspended player cannot be on the match sheet ; an injury or a suspension is lifted on its end date. The history keeps each player's injuries.

In football, a red card means a 1-match suspension, 5 yellow cards in the season 1 match, 10 yellow cards 2 matches.

In rugby, a yellow card sends the player off for 10 minutes ; a red card means a suspension of 1 to 3 matches.

Psychological staff

Each player's morale counts during matches. This section shows the squad's confidence, the players who are struggling and the effect of the psychological staff.

💡 Wins raise morale and defeats lower it : good psychological staff helps the group stay stable.

In rugby, a team talk, once a week for 5,000 SC, lifts the whole squad's morale, all the more when the mental coach is highly rated. During a match, a captain with strong leadership adds morale.

Contracts

Each player has a contract with a weekly wage and a final season. Contracts nearing their end are flagged ; extend a player you want to keep in time.

At the end of their contract, a player of a human club leaves the club and becomes a free agent. Former club players who have retired can still be consulted.

In football, players retire between 35 and 38.

In rugby, forwards retire between 33 and 37, backs between 32 and 36.

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